

As a fun little nod to Fable’s love of open-ended gameplay, many of these Achievements can be gained through multiple routes. Last but not least, for cheevo-hunters like our very own Editor-in-Chief, 1000 Gamerscore worth of all-new Achievements have been incorporated into the game. The in-game menus have also been overhauled with a journal or scrapbook motif and a new control scheme influenced by the play style of the later Fable games has been implemented, particularly handy for folks like me approaching this game for the first time with experience of the later titles. Lighting and environmental effects have been tweaked to complement the graphical overhaul, which really brings the game forward.
#Fable anniversary review 2015 1080p
Further tweaks have been made to the game, beyond the 1080p graphics and transition to the Unreal 3 engine. Whilst this version was re-released on Xbox 360 after its arrival on PCs, it has now been RE-re-released with a fresh coat of paint in the twilight of the console’s life-cycle. This version included additional content on pretty much every front – locations, quests, weapons items and in-game expressions.

Given the opportunity to revisit the series’ origin almost ten years – ten YEARS! – after its initial release, I was pretty keen to see where one of my favourite Microsoft exclusives originated.Īnniversary is in fact a remastered version of Fable: The Lost Chapters, the expanded version of the original game released for PC.
#Fable anniversary review 2015 series
My experience with the series started with its sequel and continued on through its third instalment and side-titles in the time since.

Given that I entered the world of Xbox in the age of 360, I never had the opportunity to play the original Fable.
